A downloadable game for macOS

version 1.03

In H3, up to three player-performers use pitched sound to shape and activate an energetic grid. One player creates and maintains the rhythmic pulse, another guides movement across the map-score by playing sustained pitches, and the third activates 'planets' by improvising within different musical scales. Player roles swap during a performance, resulting in a range of emergent sonic combinations. Players are assisted by autonomous agents, who collect XP across three cycles.

A realisation (of v1.0) by the Riot Ensemble:

A short explainer video (using v1.0):

Download

Download
Turowski_H3v1.03_MacOS.zip 62 MB

Install instructions

Installation

  • Download Max 9 (demo version is fine)
  • Download the project files (see link below; currently Mac only)

Performance Setup

Max

  1. Open H3.mxf (in Max)
  2. Turn on the DAC by clicking the microphone icon (top left)
  3. Test audio by clicking 'Play test tone'. Adjust audio output level as needed.
  4. If you're not hearing the test tone, try updating the driver list and selecting the proper audio driver. (See also the menu options: 'Options' > 'Audio status...')
  5. Normally, a performance will use three dynamic microphones connected to inputs 1, 2, and 3 on the audio device. If you would like to use a different mapping, including mixing two inputs to one, click on 'INPUT MAPPING' and adjust as needed.
  6. If sound is working, turn off the DAC.

H3 standalone app (Unity)

  1. Open H3.app
  2. Click on 'settings' and ensure that input signals are monitoring in the window.
  3. Follow the on-screen instructions to set lower and upper loudness thresholds.
  4. Return to the main menu and press 'START'.

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